Sunday, September 25, 2016

Mini-review: Deus Ex Mankind Divided [Transcript]

I just finished Deus Ex: Mankind Divided and while I liked it, I do have a few gripes with the game that stop it from being something I‘d consider truly great. As a sequel to one of my favorite games from the last console generation, as well as a prequel to one of the most revered games of all time, hopes were naturally high for Mankind Divided, and for the majority of my time with the game it very much delivered.

The gameplay is refined from Human Revolution in subtle but noticeable ways. The battery recharge is a bit more streamlined; combat feels heavier, and is actually viable this time around; you have plenty of new augs at your disposal; even hacking has more depth than Human Revolution, an area that I thought couldn‘t be improved upon. New Game Plus is available as soon as you beat the game, unlike Human Revolution where it was an addition to the Director’s Cut version, and there’s even an extra difficulty mode unlocked after your first run. In short, if you’re just interested in Mankind Divided for more Deus Ex gameplay then you can‘t really go wrong.

That said, there are a few areas that are just kind of baffling for a game with as long a development cycle and such impressive marketing as this one. If you’ve heard anything about Mankind Divided before this video, you’re probably already familiar with the criticism that the game is pretty short. I’d say my play time was probably around the same as Human Revolution, but that’s because the hub of Prague is absolutely packed with secret areas and items hidden within the dozens of packed buildings. Even as a completionist there were several big secrets I know I missed out on, and for that I think it’s pretty impressive. But as far as the main story goes, that criticism is not unwarranted.

Hearing that Mankind Divided was only going to have one hub gave me flashbacks of Dragon Age II, and I actually almost cancelled my preorder out of terror. Thankfully I didn’t, because who knows what I would have done without the one-time use micro transactions Square generously gave me for the effort. Thanks guys! In all honesty I never even touched this stuff and I don’t see why anyone would, because by the time I finished the game and started New Game Plus I found myself with nearly every single augment in the game--by that point, I’d maxed out well beyond the augments I actually wanted for my character build.

The Dragon Age II comparison wasn’t entirely founded for the most part, but by the end the one-time hub was wearing out its welcome. In particular,  the third act of the game is kind of a mess, requiring the player to go back and forth between areas of the hub with a very crowded and very hostile curfew in effect. I won’t give away the specifics, but with a pacifist run this area can become a complete nightmare with its heavily-armored and very closely-packed mobs of enemies. And if you’re going for all the side quests, get ready to see the same loading screen while running back and forth between several NPCs before finishing everything up. It’s a complete disaster and something tells me the developers intended for this to be a completely different area.

At certain intervals of the story the player is tasked with going through mission hubs, much like the previous Deus Ex titles. Rather than hopping around the world, in this game the hub area of Prague will shift in a number of ways. Going back at night with different things to see is cool the first time, and there’s a really cool branching mission that can actually affect the ending, but by the last time you see Prague it’s really not a welcome sight. Especially, like I mentioned, when it seems like this could have easily been a separate hub to lead into the final mission.

Even more disappointing, and I’m sure many of you have heard this already, but the game ends on a cliffhanger. Very little is resolved, and if you’ve followed side quests you’ll end up with more questions than answers. For a series that’s pretty famous for each entry having a conclusive and climactic finale, Mankind Divided just fizzles out with one single boss fight--which is actually pretty damn good--and a highlight reel of the consequences of your choices throughout the game. I’m typically not opposed to having loose ends tied up quickly as long as too many aren’t left hanging, but the big questions I wanted answers for were shoved aside until the next installment while the epilogue slideshow is mostly a bunch of story threads that really weren’t that important in the grand scheme of things. Knowing that this is part of a new series--one which I hope is nearer to its conclusion than its setup--and after seeing how choices were handled from Human Revolution, I don’t really care about the outcome of this sizzle reel as much as I would if the game were self-contained or at least offered some sort of resolution.

If knowing that you’re going to be left with more questions to the story doesn’t bother you, or if you don’t care about the story at all, I’d definitely recommend Deus Ex Mankind Divided. The role-playing options are some of the best in recent years, not quite as deep as classic RPGs of yore but definitely more personally involved than The Witcher and its nearly pure combat character building. It’s nice that some developers care enough to give players tools to create a person rather than a video game character, and Mankind Divided more than delivers. Adam might have his own personality and background but there’s still so much player involvement in his character building that it’s honestly pretty shocking. Is Mankind Divided perfect? Not at all, but it’s a wonderful groundwork for what’s to come. I just wish it had more resolution to its wimpy denouement.


Tuesday, September 6, 2016

[Rant] Should video game journalists be good at video games? (uh, yeah.)

With Polygon once again embarrassing themselves with a simple gameplay preview, it's time once more to ask if video game journalists should, in fact, be good at the only job they have to do. You know, a job requiring literally no credentials or bars for entry. Being good at a hobby is hard!

Game Journalists Have One Job.

When the Gamergate controversy began to grow in size, I wasn't exactly first in line to shout down game journalists as if they were horrible monsters. Fact of the matter is, the only reason I ever use any video game-centric website is to check and see if I've missed any big information or release dates. Video game websites are a mere intermediary between big publishers and me, and their only job is to sell crap and stay relevant by being drip-fed information hours before the public is aware of it.

As you have probably been able to tell, I don't care at all about the shallow navel-gazing these publications are known for. What could possibly motivate me to read about why The Witcher 2 was so good half a decade after I played the thing? Furthermore, why should I care at all about what some brainless Yes-Man says about people who don't like the ending to Mass Effect 3?

These types of pedantic and rather silly articles only really serve as filler while waiting on publishers to send them out as criers for when the next big thing is coming out, but anyone with a functioning brain has probably considered the contents of said articles in their own time. I'm not terribly concerned with the role of women in video games because some of my favorite games are written by women and many of my favorites feature female protagonists. You get the idea.

If this article seems hypocritical, I feel it necessary to remind you I do this for fun in my free time. I'm not sitting on a paycheck with the thought in mind to create content for your dumb brain to think; these are just the musings of someone who likes video games. If you want to click out of this right now, that's just fine. If you've got something out of it, that's wonderful! The point is, video game journalism should be relegated to the recommendations and telling me when something I'm interested in will be released. I don't need you digging up secret pre-release information like some kind of fat spy, just tell me what you know and be done with it. If I could be on the same drip-fed publisher list, I would never, ever bother with any of these pathetic websites.

So imagine my complete and utter surprise when Polygon released possibly the most hilarious gameplay preview of the new Doom with the dexterity of a man with no limbs. I don't understand why they turned off likes and dislikes, I gave that video a big ole' like and favorite for turning me into a shrill laughbeast for a full half hour after the video ended. Of course Polygon can't play video games, they're too busy blubbering about Bayonetta's confident sexiness to actually take the time to--pfft--play video games. What are you, a loser? A babyman? A virgin?

What's really maddening about this whole situation is that I adore video games. I want to "get good" at a video game to appreciate the experience all the more. Let's be honest, I'm pretty good at the vidya. Just like everything else. So the audacity of journalists, particularly with articles such as the one from RPS linked above, to decry the need to have some level of experience and aptitude in their field of work is simply appalling.

I won't say where or go into specifics, but I work with database systems. I have to make sure everything I input is perfect and go hands-on with physical components, and I never, ever complain. I don't go to my boss and whine about it being too hard and I don't demand an easier workload. I get paid to do a job and I want to do it to the best of my ability. Let's not even tackle the absurdity of journalists actually complaining about having to play video games, because that should go without saying. You have a dream job and you want nothing more than to do it with as little effort as possible.

Of course, as I mentioned in the preamble, Polygon is still up to the same stuff. Months after the release of Doom, this publication is still pushing out "preview videos" featuring gameplay that I can only now assume is a joke. I'm astounded by this complete refusal to be competent and actually put time and care into your work.

That's about it. I don't have much to say on the issue but it burns me up that game journalists are recoiling in disgust over the very notion that they should be required to have some form competency for their job. If these are the people who are going to plaster their websites with ads then shouldn't they at least attempt to sell that product without seeming inept? If I were a developer I'd balk at the idea that my product was going to be displayed in its worst capacity because some idiot reviewer doesn't know how to hold a controller.

I mentioned it in my last rant, but these factors are part of the perfect storm that's causing the general public to abandon outlets such as Polygon. More than a handful of seemingly indestructible websites have been completely obliterated by the complete disinterest in this heavy-handed approach to video games and how exactly they should be discussed. You want to know why game-related Youtube channels are flourishing? Because those people have a passion for what they're doing. They love the craft, they love their fans, and the general public in turn shows them respect.

I'm not about to wave the Gamergate banner. I think it's pretty stupid to wrap yourself up in a cause that's really only related to your hobby, but I do agree with the notion that game journalists should be held to some sort of standard. Furthermore, these are the same people who have turned the word "ethics" into some sort of vague punchline. Do you really trust these people to peddle products at you when they clearly do not respect you?

I respect you. Validate me.

Saturday, September 3, 2016

Review: Don't Breathe

I wonder why I even bother sometimes. My life is a trainwreck, nobody reads these stupid blogs; I might as well go work in a toll booth or something. Worse, even more depressing, is that I spent twenty stupid dollars to take my girlfriend to see the vexingly well-reviewed Don't Breathe. I just can't win. Everything is awful.

What I Can Only Describe as the "Premise"

Don't Breathe is an accurate title, because I'm pretty sure director and screenwriter Fede Alvarez wrote the plot while holding his breath or something, I don't know, this is a stupid joke. Almost as stupid as Don't Breathe. A trio of idiot burglars decide they're done with living in Detroit (a fair motivation) and that as one final heist, they'll break into the home what I can only describe as Blind Plinkett; as they've discovered, this man received $300,000 in a settlement after his daughter was killed in a car crash. The three bumble their way through this guy's tiny house as they discover the depths of human horror. Many, many laughs are had at their expense.

The Good.

Well, the cinematography is alright. The first act of the film has extensive use of very wide shots, and I have to say these massive panoramas of Detroit are very striking. The movie actually opens with a very impressive shot as the camera slowly pans toward the blind man dragging a body: it creates a chilling atmosphere and establishes the villain as a fairly menacing figure. This scene is sadly an inverse of the set-up for another movie from this year, 10 Cloverfield Lane: while the latter creates a tense atmosphere that's constantly twisted and turn on its head throughout the duration of the film, I feel like this opening shot is instead a cheap way of lampshading a major twist in the second half of the film which, on its own and without this foreshadowing, would come off as the dumbest twist in any movie of all time. Um, well, there are only about a handful of jumpscares. That's a positive. The thing is, the biggest issue with any of this is that...

The Characters Suck.

Every single character in this film is the dumbest person I've ever seen in film. I mean that in earnest; the three protagonist burglars constantly make horrible mistakes at nearly every turn and the villain is such a complete moron that the audience will likely be at odds for who to cheer for or when to feel tense--well, aside from the unevenly-paced jump scares.

At the very least, half of the cast have decent motivations. Money (why is this his name?) and Rocky (why is this her name?) both want to move away from Detroit and relocate to California. Apparently the two also don't want to get jobs so they've resorted to burglary. Alongside these two are Alex, whose dad owns--or simply works at, it's not clear--a security company. Alex is a complete blob of a human who has no desires or drive; he merely wants to stay in Detroit for his dad for some reason.

Outside of the heroes, the unnamed blind villain of the film does very little. He's reactive, but despite being blind is apparently capable of kidnapping, dragging a body slowly across a street surrounded by inhabited houses, and accurately cutting off clothes at a 100% accurate angle and with such precision that even after the character stands up and run away, their clothes appear completely fine. I know that sentence is a mess, but the movie doesn't give me much to deal with.

Rocky is the arguable protagonist of the film; Alex is shown at home for a few seconds while he gets codes for a plot-destroying alarm remote--a literal plot device which exists only for convenience. That's his entire character. He has no goals or motivations; like Money, the two only exist for Rocky to have another character to play off. Rocky has very little characterization of her own, so the film shoehorns a hamfisted expository monologue near the beginning while hammering in ladybug imagery. Her mom locked her in the trunk of a car when she was a kid, you see, and she found her way out with the help of a ladybug. Because of that, she has a half-finished ladybug tattoo which she wants to color in when she gets to California. And guess what points her to the plot-destroying remote at the end of the movie? And no, it makes no sense.

There's also a dog. Doggo is a more consistent character, as he desires food, sleep, and chasing humans. He's a cute doggo, but stern. That said, compared to the others he's a bit of a shallow character, so when he becomes central to the plot it feels a bit weak. You know, because he's a dog in a horror movie about hiding from a blind military vet. It's almost as if...

The Plot Sucks. (Spoilers, you silly goose!)

So when the three dumbest thieves in movie history come face-to-face with an indestructible blind god-being, disaster strikes very quickly. Despite drugging the old man's bedroom Money still decides to shoot open a locked door (which, I'll be fair, has some decent framing) which obviously wakes the old man up. The ex-military veteran quickly murders Money while Alex and Rocky steal his money and prepare to sneak out, but the old man--and I'm not making a funny joke--smells Rocky's shoestank and realizes Money wasn't alone.

Alex and Rocky run into the basement and discovers the woman the blind man kidnapped in the film's opening. She's the woman who killed blind dude's daughter, and he's locked her up in an obvious rape dungeon for an unknown reason though if you haven't put together it's an obvious rape dungeon, you're probably this film's target audience.. Alex and Rocky are actually autistic and never once attempt to tell her to please be quiet so they can remove the binding around her mouth; luckily, the girl is also autistic and never makes an attempt to remove the binding to explain what's going on. And oh man, when you find out what's actually happening...

So blind guy knows the two are in the basement because he tied the murderer to a bell (wouldn't he get seriously annoyed by a constantly-ringing bell? Does she just sit still all the time?) and cuts them off outside. He shoots them with a gun in the middle of the neighborhood and cops never show up and accidentally kills the girl, also conveniently shooting Rocky's phone (Alex's phone conveniently ran out of batteries) before the two run away. The blind dude identifies the girl's body by the bindings and shouts a Vader no!--including a fist shake in the air. I saw the twist coming with this girl a mile away, but I was mortified by the fact that the film actually goes through with it. More on that later.

The blind dude shuts off the lights in the basement and what follows is a cramped, unorganized, annoying chase scene in the dark. The film is shot entirely with night vision, and boy oh boy does it look godawful. The film then devolves entirely into the two characters running from, and fighting, the blind dude. Rocky runs into the vents and Alex is beaten to a pulp. Rocky is stupidly caught by the blind dude just as she finds the exit, and he takes her back down to his rape dungeon,

At this point I thought the movie couldn't be any dumber, but the blind dude reveals the girl was pregnant. She certainly doesn't look pregnant, but that's far from the issue--because the blind dude apparently denounced religion, and because that's apparently very bad, he's willing to go to any lengths to do...whatever. His goals are extremely stupid.

Moralize Me, Captain!

I kind of want to touch on how this film portrays good and evil before moving on. Alex and Rocky are the clear deuteragonists, but they really do nothing outside of burglary to establish why anyone would ever root for them. They're placed into a bad situation, but it's hard to actually sympathize with them outside of "feel bad because they're the main heroes." Early on, Alex is shown arguing with her mom, who she still lives with to take care of her little sister--I can't remember her name, but let's call her Sympathy Bait, or SB. Rocky wants a better life for little SB and we're supposed to want her to succeed, but her only goal is to steal from people and move across the country so she doesn't have to work anymore. Why? What's the point? How am I supposed to sympathize with a character whose only goal is to not have to work another day in their life? I feel nothing but disgust for this pitiful being.

The viewer is supposed to feel anger toward Rocky's mom and her dirtbag boyfriend because they're meany-heads. Rocky's mom makes rude comments about Rocky being a possible prostitute, but it really just seems like she's being petulant. Her mom's boyfriend, however, is shown very blatantly to be a huge dirtbag--he's eating cereal on the couch like a neanderthal, but more than that his hands are constantly in the frame so you can very clearly see the swastika tattoos on them. It's like the movie is signalling for you to look right here so you can hate this man because he's bad, Nazis are bad so he's evil. I mean, yeah, that's true, but it's the simplest way of establishing villainy. LOOK, RIGHT HERE, HE HAS A SWASTIKA ON HIS HAND. HE'S EVIL. DON'T YOU GET IT?

Then you get this massive speech by the blind dude about how he's ditched religion, and a man without God can do aaaannyyyything. It's such a stupid motivation for a villain but it's taken dead-serious by Rocky to the point where she actually acts afraid by this fact alone. He reveals his master plan, which--man, I don't even know anymore. How does this plan even make sense?

The Twist

So let me explain this in the most scientific way possible. The blind man kidnapped the woman who murdered his daughter and restrained her in his basement. In his estimation, the woman stole his daughter and owes him one. She was pregnant with his child despite not appearing pregnant at all--certainly not given any reasonable maternal health facilities--and that, because Rocky caused the blind man to kill her, she now owes him a child. He then retrieves a beaker full of his semen from a freezer and heats it up on his stove because Rocky now owes him a child. But the blind man would never force himself on a woman--he says so himself! And that's when the turkey baster comes in. It's not rape when it's a plastic tube!

At this point I gave up any attempt at taking this movie seriously and spent the next five minutes doubled over in laughter. If you saw this movie in the same theater as I did, allow me to apologize. I'm sorry you were also taken in by Don't Breathe's insanely high Rotten Tomatoes score. I certainly couldn't breathe for the remainder of the running time.

I'll just put it outright. The fact that this movie very seriously had an old blind man waving around a turkey baster full of dribbling cum officially holds it up as the funniest, most hilarious, unbelievably uproarious movie of the entire year--probably the entire decade, honestly.

Of course, he doesn't manage it. Alex appears just as the blind man cuts Rocky's pants (which mend rather miraculously right after) and tries to baste that turkey. Why would he do it right then, though? What if she was on her period? What if she had an IUD? Those things work, you know. What if she was on birth control, what if his dirty old sperm was dead because he had it in a stupid refrigerator and warmed it up on an oven, what if it just didn't take? I hate to tell Alvarez this, and I hate to break it to other virgins who might believe this, but even many couples who attempt to have children typically have to work weeks or even months at a time. Of course particularly fertile couples might be able to get pregnant quickly, but the notion that this will assuredly cause Rocky to get pregnant right away is just silly. What kind of stakes are those? The three of them broke into this guy's house, stole his money, trashed his place and drugged his dog, and she might get pregnant from a one-time insemination. Don't get me wrong, that shit's disgusting, but it's utterly stupid.

The other problem is that this movie really doesn't have legs to approach sexual assault in any way. It's a topic that needs to be approached delicately and Don't Breathe does it with all the subtlety of a cargo ship--far more immense and mighty than a simple commercial fishing boat. It's only here for shock value and adds nothing to the movie. We didn't need to feel this much vitriol for the old man--he's a weirdo who stoops to murder when his home is invaded. Did we need the turkey baster to be involved in any way? It's too much, dude. Dial it back a little. It's like asking for mild at Chipotle and they dump the hottest sauce they have on hand on your delicious burrito. Calm down dude, how could I possibly enjoy this if you're going to go insane with everything? Murder was enough.

Then they have an EPIC TAKEDOWN!!!!!!! when Alex appears to save Rocky and she shoves the turkey baster in his mouth. The two tie him up downstairs and he's so upset at the taste of semen that he breaks out of the restraints, sprints through his crowded basement, and shoots Alex to death. From here the film heads toward what can meekly be described as a climax where Rocky has a desperate chase from Doggo. Doggo is tricked into being trapped in Rocky's car and blind dude somehow finds her some distance away and drags her back.

Rocky sets off the home alarm with the convenient plot device and throws blind dude into his attic. We're completely robbed of a denouement or resolution for Rocky's parents, but she's just shown in an airport with her dumb sister. Rocky conveniently notices a news report which shows the blind man is still alive, though he is not admitting to the stolen money. Rocky gets away with theft and property damage and we're supposed to feel good.

Conclusion

I was hoping for another It Follows and instead fell face-first into some weird amalgamation of Harry S. Plinkett and the It's Always Sunny in Philadelphia episode "The Gang Gets Trapped." As an unintentional comedy, Don't Breathe is pretty damn hilarious. Bad characters, moronic motivations, possibly the most hilarious twist in movie history, and an all-around dull atmosphere create a movie that's going to surely appeal to people who enjoy jump scares and manufactured tension. It's dumb Hollywood drivel that feels three times its short length, and I would only recommend it to someone who wants to watch a so-bad-it's-good horror movie.

Moronic

Sunday, August 28, 2016

[Rant] "Does it hold up?" is an argument for idiots.

I was very excited for Star Fox Zero. As a fairweather fan of the series, it was nice to see Nintendo finally coming around and developing a brand-new, fully on-rails Star Fox that many fans have been clambering for since 64 came out nearly two decades past. To top things off, venerable action studio Platinum Games would be involved in some capacity, so what could possibly go wrong?

Well--to be frank, that's a conversation for another day. The critical response to Star Fox Zero is something I could only describe as a quiet, but sufficiently wet, fart. The typical Nintendo crowd attempted to herald the game as a deep action title, but its flaws were far too immense and their numbers too few. With a short, irritating campaign, levels that ground the action to a halt, limited branches (possibly the hardest thing to screw up, yet here we are), annoying collectibles and a completely forgettable final boss, Star Fox Zero was simply not a good game. Be it executive meddling or Platinum having too much on their hands, not a single thing came to fruition with the game.

Among the criticism, however, one odd complaint stood out. Something so trivial, so mind-bogglingly pretentious, that it not only took me out of trying to criticize the game for myself, but somehow burrowed into my head like that gun from Turok 2--and like the cerebral bore, my brain turned into mush instantly. I've been trying to come to grips with why this has been bothering me so much, and now I think I can put it to rest.

In Giant Bomb's review for the game, professional dunce Dan Ryckert posited that "this limited style of gameplay feels dated in 2016." Of all the legitimate criticisms of Star Fox Zero, this one stood out as it's something I've heard quite a bit recently. From the legendary Final Fantasy VII to even venerable titles like Deus Ex or even Shin Megami Tensei Nocturne, discussion on many games that are beyond a few years old almost always tends toward "but how does it hold up?" While I tend to avoid getting into conversations with lesser minds, this stuff is just so fascinating to read that I sometimes find myself reading through opinions just to see where my peers went so very wrong. To see this line of thinking in a professional review was already pretty shocking, but what really got me was the postulation that this style of gameplay, as stated in the review, is somehow inherently less valuable because of its arcade roots and short, though replayable, run time. Keep in mind, this is the same website and same reviewer who gave the remastered version of God of War III not only a full-sized review, but also gave it a four-star rating. Despite this, Giant Bomb can't seem to escape its navel-gazing question of utter and absolute relevance, as in the same review we get "However, I can see how the game could be seen as a bit lackluster if you’re coming from a lot of time with more recent games like the aforementioned Bayonetta 2. Elements of God of War III seem dated now, especially the reliance on constant QTE prompts." I forgot Bayonetta 2 completely lacked quick-time events--oh wait! And don't get me started on this madness of "Ghost in the Shell doesn't hold up." Why are you like that, guys?

If there's anything I can give Star Fox Zero credit for, it's the immense replay value the game offers. 64 was already replayable enough, what with its vast combinations of branches and high skill ceiling to necessitate being rewarded with the medals in each level, and while I feel many of the collectibles in Zero are annoying, there's no denying there's just more to do if quantity is your thing. To say the entire game, the entire genre, is dated and "can't work because it's current year" is not only vapid and thoughtless, I would posit that it could lead to a destruction of creativity--a very niche type of creativity, but hear me out. This might be a big leap and it's definitely a slipper-slope argument, but it's one that actually bothers me.

Before I do that, allow me a jarring segue that hopefully pays off. In 2011, publisher NewSouth Books took on a radical, and highly controversial, move to publish a new version of the Great American Novel The Adventures of Huckleberry Finn which replaced a certain highly-recurring racial epithet with the word "slave." There are several problems with this, so I'll try to break them down in a concise and easily-digestible format for your stupid brain.

1: The word isn't just aimed at slaves.

Perhaps the most controversial reason behind the change is that hillfolk who use the offending word aren't referring simply to their own slaves or other people's slaves. This may come as a surprise given my beautiful and eloquent nature, but I am in fact a Southern man. I was born in a backwoods Texas town and still live here, and I can assure you with no pretense that my first reasoning isn't just hearsay or conjecture. The racial epithet in question is still very much in use today and I can also assure you that slavery is quite illegal in the United States. Said word isn't just a title like the NewSouth crew seem to believe, it's a blanket descriptor for black people. The stupid decision to replace the word with "slave" assumes that the bigoted speaker is directly referring to everyone of this race as a slave, which even I as a complete idiot in the field of history know is absolutely not true. The road to Hell is paved with good intentions, and while I know NewSouth probably didn't think about the implications at the time, that lack of foresight is what leads me to believe this is one of the most stupidly offensive and indefensible edits in the history of literature.

2: NewSouth assumes Mark Twain's sensibilities

As a creator, I can't imagine the horror of having my work (which some of you may see in the future) fiddled with by future generations. And I'm a complete nobody--imagine how Mark Twain, one of the most influential, intelligent, and guarded writers of all time must have felt when considering having his work tampered with. Twain, or Samuel Clemens, demanded that his own autobiography not be published until a full century after his death. Do you think a man who cares so much about the integrity of his life would be very happy with his finest achievement being tampered with? I'd argue not. Oh yeah, and there's this matter as described by BBC News: 


Yeah, I don't think Mr. Clemens would be very thrilled by NewSouth's defilement of his work.

3: Censoring the word is erasing history

When you hear the "N-word," what is your first response? Well, on the internet that answer might be mixed, but for most people it's a skin-crawling word with centuries of violent history. NewSouth's edition of Huck Finn destroys the context of that time in American history, and by extension encourages the readers this edition is aimed at to themselves try to cover up the muddy waters of the past. You know that thing about those who don't know history? Yeah, please don't make a conscious effort to create that kind of world.

4: The precedent

One of the most horrifying possibilities of this edition of Huckleberry Finn is the precedent that publishers can latch on to a high-profile work of literature and change it to suit modern sensibilities. This is the most outlandish of my claims and the one that I might lose people on, but it's something I genuinely worry about moving forward. Twain created a novel about the rejection of racial and societal prejudices with Huck's adventures, but he doesn't magically know all the answers to solving society's woes. Nobody in the past magically stopped using racial slurs because it was "bad." Culture moved beyond that because they learned how to over time, and I would argue that Huck Finn is a tentpole of that growing conscience.

Luckily, the literary community completely rejected this travesty of attempted murder, but the book still exists. It will never go away. The damage cannot be undone. Forever, for all of mankind's history, the NewSouth edition of The Adventures of Huckleberry Finn will still exist for the select group of people at whom this book is aimed.

So why even bother with this massive segue? Well, I won't lie and say I don't have a habit of complete topical swerves, but in this case the matter is still relevant. When asked why the publisher would do something so utterly moronic, editor and hopefully-disgraced Twain scholar Alan Gribben said "This is not an effort to render Tom Sawyer and Huckleberry Finn colorblind. Race matters in these books. It's a matter of how you express that in the 21st century."

In as many words, this loathsome fool funneled the entire destructive process into the blithering argument of "but it's [current year]!" The unconscionable decision to censor one of the greatest novels of all time comes from the exact same place as the earlier argument. While I would agree that this exact same type of novel probably shouldn't be written by a modern author, at least with the same vocabulary and premise, it's more because there's nobody alive who could accurately dictate the topic and tone of Clemens while writing Huck Finn, though I'd also argue that you don't need to. Culture today has its own share of woes that deserve criticism and discussion much in the same way as race in the nineteenth century (and certainly the topic of race is still very relevant today, although not quite in the same discussion), but the topic there would be in how to approach the situation. If I were to, say, write a novel about the existential dread of living in a small, worthless Southern town, I would be disingenuous to not have characters use racial epithets because that's simply how the world appears. If you write around taboo rather than challenging it, that taboo will remain unchallenged for all time. It doesn't suddenly "hold up" or "age," it merely reflects the time in which it was written. Of course, the topic would have to be approached delicately, but that's a discussion for another time.

To compare one of the greatest works of art with a video game about anthropomorphic animals fighting in space is a completely moronic endeavor, but again, this is coming from the slippery-slope concern I mentioned earlier. This type of argument is getting more prevalent and luckily it's largely confined to the world of video games, but I'll just say outright that I believe this exact criticism is dangerous in the hands of critics who have a large following. It's hypocritical and probably ignorant of me to "tell others how to do their job," but I can't get over how disgusted I am with the possibility that the audience for critics with such a negative attitude to only absorb the negative aspects of criticism.

It seems that these days people have conflated criticism with just overall negativity; in fact, after a quick Google search the first definition to criticism is "the expression of disapproval of someone or something based on perceived faults or mistakes." The actual first definition, and the one which I and many others attach to the concept of criticism, is actually the second result from Google: "the analysis and judgment of the merits and faults of a literary or artistic work." The internet fosters negativity and most of the people who seek criticism only care about the negative aspects of something. The analytical criticism is typically drowned out by general negativity and anger, rather than promoting critical thinking. Critical thought is criticism, but criticism is becoming merely "the expression of disapproval of someone or something based on perceived faults or mistakes."

I'm not going to pretend that's all it is, but for the most part the negative aspects are what people really pay attention to. When Star Fox Zero came out, people flocked to the negativity, even when it was false or contradictory. The gamepad makes aiming difficult? Are you out of your mind? Yeah, when it's forced it's annoying, but that simple argument (which, to me, is no different than gyro aiming for games like Splatoon or the Wii U Zelda titles) completely droned out the actual aspects that needed work, such as the branching paths or slow, stupid helicopter levels. Criticism is not inherently a tool for destruction, but is rather a tool for those who are capable of critical thought to assist in the creative endeavors of others. For example, if I were to tell Nintendo "completely remove the helicopter stuff from the next Star Fox," it's because I think it would make for a better experience.

The same reviewer has a glowing review of Uncharted 4, but the only time I ever saw mention of that game's critical reception was when people on the internet got angry that their "masterpiece" got a lower score than they wanted. The critical, analytical review is becoming obsolete. Reviews themselves are more "buyer's guides" than an examination of something's merits and only reinforces that video games and movies are dumb products for your stupid face to shovel in without a thought or care in the world. Just keep stuffing your idiot mouth you gormless fool, don't think about it and don't contribute anything. Read my review and buy this video game for $60. Or don't! Who even cares anymore?

When I read that Star Fox Zero review, my first thought wasn't on whether or not I was going to buy the game. Of course I was going to buy it. Who cares about what a buyer's guide says? I'm not worried about someone else's opinion, but I am interested in their thoughts or analysis on the topic. My initial takeaway, and one which has more or less haunted me in the months after Star Fox Zero came out, was the argument that "the gameplay style feels dated in whatever current year who cares." 

Like I said, I've seen that question now pushed in nearly every discussion of games from I'd say the middle of the seventh generation--the same era I'd guess many people gained an interest in video games as a whole. It's when video games got mainstream and ubiquitous, when independent developers had enough tools to create their own projects and big publishers started to get worried about their narrow profit margins. It's also when idiots started getting very concerned with what "art" was in video games and when the same independent developers began pushing out pretentious arthouse titles that years ago would be met with mockery and derision.

To me, the biggest artistic expression in video game history is Silent Hill 2. I know many people would say that Metal Gear Solid 2 is when the nature of video games began to really change, but for me I don't think they really came into their own until a few months later with this title. Developed by a small team and published by Konami, this sequel to a PS1 horror title challenged story-telling in games to its utmost level. The player is tasked with finding the protagonist's dead wife in the town of Silent Hill, but the answers aren't as clear-cut and simple as they might seem. The final boss and ending change drastically based on actions the player can take through the course of the title, some actions being extremely nuanced: examining a knife subliminally gives the character the desire to commit suicide, which, if done enough, can cause the character to commit suicide in the ending. Interacting with certain NPCs, examining certain items too many times, even visiting certain locations too often might alter the game to one of several endings, all of which are just as likely to be canon as the last. The mature, dark, engrossing story of an everyman desperate to take control of his life is one which anyone can relate to, and I don't believe a game has come close to capturing the pure artistry of Silent Hill 2. No amount of a character walking around and muttering about their lives, telling the players how to feel can ever match the sheer horror of coming back to the first monster encounter and finding it covered in police tape.

Show, don't tell.

Of course, the aforementioned game review website also had an editor who once asked "if we should leave old video games like [Silent Hill 2] behind" when discussing the failed HD port of Silent Hill 2 and 3. I would be remiss if I didn't mention this individual gave Gone Home a five-star review. If I could spit at someone over the internet those opinions would be the catalyst for it.

If you want to navel-gaze about art and what video games really mean or whatever, how about stop approaching video games as a product? Just stop doing it. Stop worrying about "graphics aging" or "the controls holding up" or "what kind of gameplay genre does or doesn't work in current year." If it was that important, critics would have criticized the controls then rather than writing them off. Sure, PC games not defaulting to mouse look was pretty silly back in the olden days, but there are ways around that stuff now. You might not like have to rebind keys, but it's good to know why some features in games are ubiquitous.

In my review of Salt and Sanctuary (don't look it up, it's a trash review), I mentioned that because that game shares many common ancestors with Dark Souls, in particular games like Castlevania: Symphony of the Night and Super Metroid, the omission of a map is simply egregious. Salt and Sanctuary is trying its hardest to emulate Dark Souls in every way it possibly can, but in doing so forgot that Dark Souls in a 2D plane is simply a Metroidvania style of game; that is, it's an immensely vertical 2D platformer with dozens of shortcuts, alternate paths, secrets, and hidden areas. Since the player can't look around in a 3D space like a player can in Dark Souls, the path forward is even more obfuscated and frustrating to navigate--especially if your sense of direction is as bad as mine. Now, you can use the "current year" argument or whatever here, but only because there's a massive amount of very explicit evidence that I, the reviewer, am presenting: the common ancestry between certain games implies Salt and Sanctuary should have never run into this problem. Two centuries of games in the same genre should have tipped Ska Studios off to what the general norm for the genre was in terms of in-game resources for the player to look at, while the reasoning behind this design should be obvious. If you've gone back to play Metroid or Metroid II: Return of Samus you'd know that both of those games are nightmares to navigate because of the lack of a map, and the inclusion of one in Super Metroid was more of necessity and general quality of life improvements than simply dumbing down the exploration of the game. I didn't put this criticism together just to spitefully tear down the game, I did so in the vain attempt that if Ska ever heard this criticism they would make a conscious effort to patch some sort of map system into the game. Clearly, I failed.

If I wanted to, I could shorten that down to "it's 2016, where's the map?" I would never do that, however, because I want everyone to be on the same page as me. Life experiences and standards are different from person to person, which is why I'm so infuriated by the aforementioned Star Fox Zero review handwaving all of the complaints away with the statement that "overall progression of industry standards" is part of why it's a bad game. Although I generally understand the sentiment, I have no idea what the reviewer means by this as industry standard can mean literally anything. Some people may believe that the industry standard should be "third-person shooter with a dedicated crouch button and a ubiquitous control scheme" for every title, which is why those types of shooters became so prevalent with the seventh generation. I simply don't know what industry standards refer to in this case, and instead of elaborating on that the reviewer then goes on to make his statement about games of this genre in the current year. As far as I'm concerned, the review itself is a failure as it leaves me with more frustration at the reviewer than it did in enlightening me on an aspect of the game.

I've been building up to this for the entire post and I really didn't intend to keep stringing you along like this, but please take a moment to consider this scenario. Imagine you are the biggest Star Fox fan in the world. No, you're not thinking big enough. You love Star Fox so much you've wanted nothing more than to get into game development to create that specific style of rail shooter, and with game development tools more readily available than they've ever been, you finally have a chance to see your vision come true. Star Fox Zero comes out to middling reviews, and you believe it's now your time to shine. If Nintendo can blunder a Star Fox sequel with issues such as poor branching paths, terrible gimmicks and frustrating levels, you believe you can pick up the slack by putting together what you believe will be the best rail shooter of all time. You're going to release it at maybe fifteen bucks and it's going to expand on everything you love about the genre while having its own identity. You've been waiting for this opportunity for years, and it's finally time to put your vision to work.

Suddenly a loud, obnoxious, soda-guzzling, wrestling-loving manchild comes along to shatter your hopes and dreams forever. It's not Star Fox Zero, you see. It's not just one bad example of a rail shooter. You can't fix the problem because, as this reviewer notes, it leaves him "wondering what place Fox McCloud has in today's gaming landscape." It's you. It's you, your vision, the genre of game you're invested in, and it's now permanently dated because it's 2016. Why is it dated? Industry standards. That's it. Just industry standards. And because of this idiotic fixation on standards, of things "holding up" or "aging poorly," the gaming audience at large is now more concerned with the future of the medium rather than the present.

Of course, I don't believe anyone who really cares enough about their passion would allow this to bother them. As far as I'm concerned, this posturing is just a phase. The gaming press at large is a relic fighting to stay relevant with the ease of access to opinions on the internet, and because there are no specific credentials to games criticism the bar for entry is lower than it's ever been--especially for those with a following on Youtube. Pewdiepie shouting at a game can move more units than actual criticism will ever again, and the press at large is starting to feel it. Just in the past few years several game news websites have permanently shut their doors, all of which ranged in quality from pretty decent to just pure clickbait. Am I worried too much? No, not really. What concerns me are the dedicated audience, the tens of thousands of faithful readers who allow these big websites to do their thinking for them--I'm sure you know more than a handful of people whose entire political and entertainment opinions come exclusively from a website like Gawker (rest in shit, assholes).

I'll leave you with this: Don't concern yourself with asking whether or not something holds up. Just put it out of your head. Ask yourself instead whether or not you wish you'd come to something sooner. Last year, GameFAQs hosted a "best game of all time" tournament. I had no interest in participating, especially when rumors of a bot rigging the pole for Undertale came to light, but a Tumblr user put together a script that allowed anyone to take that list and create a fairly legitimate personal ranking. Try as I might I can't find the link so you can try it yourself, but I wanted to bring attention to a few of my top ten on the list:

1: Xenogears
4: Demon's Souls
5 (tied with Metal Gear Solid and Bayonetta 2): Red Dead Redemption

While there are several games I could point out on the list, I wanted to bring attention to these three in my top ten in particular--not because of their particular merits, but rather because of when I actually played these titles. The first time I played Red Dead Redemption was in 2013, three years after the game released. Although I played Demon's Souls when it first released, I didn't really get invested and went all in on the game in 2013 as well, after I exhausted Dark Souls of all the content I thought I could possibly squeeze out of it (Dark Souls, according to the list, is my second favorite if you were wondering) and fell utterly in love with the world building and level design. The big surprise for me, though, was the top spot.

I didn't play Xenogears until 2014. While I've always been a big JRPG guy, Xenogears was always the game that eluded me. Unbelievably expensive, nigh-impossible to emulate and surrounded by rumors of the budget collapsing before completion of the second disc, Xenogears was a game I was both horrified to play and completely convinced one I would never get my hands on. After some struggling and finally getting my hands on a PS3, I played the game all the way from beginning to end through the PSN Classic release--in fact, I played through the entire second disc in one sitting. The characters, setting, premise, and themes therein somehow converged into what I realized was the perfect video game for me. It challenged me to think while delivering on some of the most interesting visuals I've ever seen in a video game. Yeah, Xenogears and Dark Souls pushed my previous favorite game, Silent Hill 2, to the number three spot on this giant list. And had I not been willing to push past the "it's dated, it doesn't hold up," idiocy so prevalent in game discussion, I would never have been exposed to the most touching, most awesome game I've ever had the privilege to experience. All this sixteen years after the game's initial release. 


Stand tall, and shake the heavens.

I encourage you to not fall into the trap of concerning yourself over a video game aging, because I can assure you it's not a question that crops up in most other mediums. We still listen to Mozart, and some people even find ways to stomach KISS. I don't know how, but nobody ever sits around and postulates whether or not AC/DC "holds up" or not. AFI doesn't fidget and gaze at their navels over whether or not Citizen Kane is actually going to hold up in a few years' time, and aside from idiots at NewSouth people still read works like The Adventures of Huckleberry Finn, War and Peace, As I Lay Dying and Lord of the Rings today. Nobody outside of video games worries whether or not their field of interest has aged poorly or whether or not it holds up. Nobody questions if Jurassic Park holds up because guess what? Nobody cares! Quality will always be quality.

If that doesn't convince you, then let me put it into the ultra-negative terms you probably came here for. That super up-to-date favorite video game of yours, the one you're holding onto as some pinnacle of human engineering? It'll be "outdated" in "industry standards" next year. Uncharted 4 will be, to some people, laughed at as a relic before you know it (which some are already doing with Uncharted 2, the rubes). The latest Call of Duty is going to be a fossil in a year. If you're really that concerned with a video game aging, then I assure you every single one of your favorites will as well. Good luck with all that. I think I might go play Star Fox 64 again.

Tuesday, June 14, 2016

E3 2016 Day Three Wrap Up: Nintendo

After a ridiculous showing from Sony, it's hard to see how Nintendo could possibly face the onslaught of new game announcements. After all, they mentioned several months ago their E3 line-up was going to entirely be dedicated to the new Legend of Zelda, then later said they weren't going to have a digital event at all in favor of simply streaming the game. Look, we all know Nintendo cancelled most of their Wii U projects and shifted them to the NX, with only a select few dribblings of low-effort titles like Star Fox and the disastrous Tokyo Mirage Sessions #FE. And what about the long-rumored NX console itself? Here are my impressions of the Nintendo conference.

Nintendo


E3 2016 Day Two Wrap Up: Microsoft, Ubisoft, Sony

After Bethesda and EA bored everyone--at least everyone with a functioning brain--to tears, yesterday brought us the first real day of E3. And what a day it was. Tons of release dates and announcements with games that I never thought I'd be so happy to see. It's a good year for video games, friends.

Microsoft

I have almost no interest in the Xbox, but I'm always open to have my mind changed. And while I didn't hate their show, Microsoft got me hyped for games that had nothing to do with their own console line. So when the show opened with the promise of a newer, slimmer, less ugly Xbox One that could output video at 4K, I'm pretty sure you could feel the wet fart coming from the stage.

To make matters worse, Microsoft then outlined their plan for all future digital Xbox releases to simultaneously release on PC through Windows 10. At this point I was convinced that Microsoft absolutely had to show their hand and somewhere down the line some poor fool decided this would somehow help their own console sales by begging people to not buy their consoles. Hey idiots, if I can have access to your entire line-up by building a PC with better performance all around, why would I waste time with your underpowered brick?

Following this announcement was some boring whatever about Gears of War because that series still has fans even after the pile that was Judgment. Then Rare completely turned me away from Sea of Thieves by drawing my attention away from the potentially interesting multiplayer sea combat with the most annoying group of teenagers they could possibly find to screech over the footage, thereby signalling that this game would give me a disease at random if I ever bought it.

God himself, Hideki Kamiya, then took stage to remind me I need to play Scalebound when it releases. Kamiya has never made a game that isn't the best game ever, so when Scalebound was a press-X-to-win action game with some dull shooting mechanics and no discernible depth, I was left cold. I'd like to believe this was just a cautious play style being shown or something, but it didn't leave me pumped up like Platinum usually does. And with the recent two or three games they've put out being stinkers, this is definitely not a good sign.

Recore and Final Fantasy XV went next--the first game seems boring and the latter is making me leery of my purchase of the wallet-destroying collector's edition waiting to be shipped. I just don't know about this game, and seeing more combat rather than exploration and more story makes me concerned. Final Fantasy XV's combat isn't the fast and loose Kingdom Hearts style I was expecting, but I didn't hate either of the demos like most seem to. This trailer put me off of the game more than any of the others because I just don't want to see anymore combat.

Dead Rising 4 looks great, if not treading the same ground as the last few. I like Frank West, he's a fun character and the series has always reveled in its silliness. I can't wait to play it on a PC! Oh yeah, and then a racing game. Someone cares deeply about these Forza games.

I have no clue what State of Decay even is and this stupid cinematic trailer didn't tell me a thing about it. I learned more about the following announcement, a stand-alone version of The Witcher 3's famous card game, Gwent, in the first few seconds than I did about the former. Halo Wars is getting a sequel as well, and I'm so happy we can play that game with a mouse and keyboard like God always intended. I won't play it, but at least it's a real video game this time.

The developer of Limbo is putting out another pretentious side scroller about the meaning of life and death or whatever, I don't care. A few more games were shown that I don't care anything about. I haven't played Killer Instinct yet; as much as I want to, revealing that the villain of the first Gears of War was being released into the game made me actually so confused I forgot who and where I was at the moment, so there's that.

Then Microsoft at last murdered their own credibility forever by announcing the biggest and baddest console ever created by gods or man, thereby destroying their current console line or the slim Xbox One model they announced in the same show. This was the most idiotic thing a hardware developer has done in years and I still think it's a joke.

All in all, a few of the games at Microsoft's conference weren't sewage water. That said, good job convincing me to just upgrade my PC. Hope your fans love your iterative consoles that are going to be useless in a year.

Ubisoft

Ubisoft didn't show a single new game and every year I find something new to hate about them. The only things of value were For Honor, a hectic melee game that will probably be the coolest thing ever and South Park: The Fractured but Hole, a sequel to one of my favorite role-playing games in recent memory. While the humor didn't play well out of context, the stream I was watching featured a grown man literally cry at the word "coon" and another starting screaming at his colleague because said colleague liked the last season of South Park, which apparently a certain internet crowd believe is going to cause the end of humanity as we know it. I wanted to bottle up their tears and ferment them to make salty alcohol. I hope you guys cry for the rest of your lives just so I can stay entertained by your petulant whining. That South Park trailer turned these grown men and half of Twitter into the most impotent crybabies in all of history and I want to see more of this game just so they might revert into literal babies and never be in my sight ever again. Seriously, this reaction to typical edgy South Park humor has so far been my favorite part of the show and probably my favorite moment from E3 ever.

Sony

Sony has had a pretty stellar E3 event in past years, and with the constant flow of diarrhea from other conferences I was sure that at least it wouldn't be the worst thing this year. The show kicked off with the most awesome symphony ever seen at E3, but I wasn't that impressed because it was the exact same orchestra that plays every time I do anything. I'm glad you could finally share it with the rest of the world, though.

After this we got to see the new God of War, featuring a new over-the-shoulder camera and a reworked combat system that was slow, clunky and boring. I saw a lot of people inexplicably excited over this dull mess and a few even comparing it to Dark Souls. You knuckle-heads seem to think every game with slow combat is Dark Souls, and I wish I could put you on a raft and send you off to sea for the rest of time. You're stupid and this game looks awful.

Apparently Sony grew a brain because, rather than lame skits like Microsoft's terrible live Minecraft presentation, a new trailer began right away with a very brief musical interlude. No business talk, no cringe. Shawn Layden did give a heartfelt tribute to victims in the Orlando shooting, like most of the conferences, but it needed to be said and he was classy about it while reminding us why we love video games.

Days Gone was unveiled and I thought it was a Last of Us spinoff. Ripoff is more apt. I hate the way this game looks and I'm sure it's going to be a trainwreck like all the other games following fads. I just don't care about open world survival games, especially after the second trailer which was just a guy shooting into a crowd of zombies for five minutes. It seriously might have been the most boring game of the show, and the overwrought melodramatic story they presented made me vomit all the liquid from my body.

Horizon got a new gameplay trailer, and they can really just stop showing this game. I'm going to buy it, you don't have to keep trying to convince me. The dialogue system was strange but not unwelcome. Just as long as it doesn't get delayed again, I'll be happy. Oh, and The Last Guardian. I can't remember a time when I wasn't excited to play that game, and now that it's been confirmed for October I don't think I can wait that long. It looks unbelievably good and I still think something horrible is going to happen to push it back another decade. Please just let me have it.

Oh, but keep that Detroit game. David Cage makes games for stupid plebeians to glaze their eyes over for one more pitiful day of their sad lives and I want nothing to do with his tripe. No amount of pretty settings and meaningless choices can convince me otherwise. Somewhere along the line Crash Bandicoot was revealed to have its PS1 trilogy remastered for the Playstation 4, and this overwhelming hype led to bitter disappointment when no new game in the series would be announced but instead Crash would be introduced into one of those dumb toy games. I'd rather have nothing.

And then it happened. The most beautiful thing to ever occur. While showing their stupid VR reel, a demo for a game came up that made me salivate so hard I died. When Konami decided to give up on life and prematurely killed Silent Hills, I was grief-stricken. The true revival of the survival horror genre died before it even got out the door, and I can't begin to tell you how utterly happy I was seeing that not Silent Hill, but Resident Evil--my one true love in life--was being given a similar first-person horror treatment with VR accompaniment. It looks great and I can't wait for my download of the demo to finish just so I can stare at it in awe.

That wasn't all. Hideo Kojima took the stage to tease his new game, Death Stranding. There are already dozens of theories on this short trailer being symbolic of Kojima's own exile from Konami and his emotional journey to a new studio, and of course there are simply others still piecing together if this is in fact just a trailer with no allegory. Nobody knows, but Norman Reedus and Hideo Kojima have piqued my interest in what could be a very interesting game. You guys do you and I'll gladly check it out.

That said, there wasn't too much else I was very excited for. I'm sure Insomniac's Spider-Man will be alright, and an off-stage Gravity Rush 2 demo reminded me that it was coming someday. Oh, and why was Nier Automata not featured on Sony's show? That game is probably going to cause an apocalypse of its own if it's half as good as I think it will be. Every game should be Nier, but then I guess not because not everything deserves to be the best thing ever.

The conference felt a bit short overall, but it gave me exactly what I wanted for a large majority of upcoming games. I'm bummed we didn't get news on Devil May Cry 5 which is absolutely definitely coming at some point, as well as the fact that those Red Dead Redemption 2 rumors didn't pan out. Overall though, Sony pushed back against the trite boredom of many of the other shows with tons of announcements and release dates.

Tomorrow's post: Nintendo

Monday, June 13, 2016

E3 2016 Day One Wrap Up: EA and Bethesda

E3 is like a game enthusiast's second Christmas. A week-long Christmas full of frustration and hope. The stars aligned and somehow the two conferences I was looking forward to the least started the week off, meaning that--hopefully--it can only get better from here.

EA

I care very little for EA Games. While they're far less offensive in their activities these days, far better than the miserable two years they deservedly won the esteemed Worst Company of the Year award, they're still churning out terrible reboots and killing studios just like in their heyday. That said, their E3 conference this year wasn't so bad.

I'll say up front that I have no love for sports. They're just not for me, although I'll quickly show my derision for the knuckle-draggers that think they're so clever using the term "sportsball." I get it, you're an ignorant moron. Good job broadcasting it to the world. I'll also say that my opinion on EA was soured even further particularly because of their FIFA line of games and, more specifically, the microtransaction "FIFA Points" implemented in the game. Earlier in the year my PSN account was hacked, and the hacker changed my email address to his own. If not for my genius intellect and quick thinking I'd have probably lost that account forever, but against all odds I got it back. A few months later that hack ended up getting my PSN account banned, and the ensuing chaos caused directly by that hack was one of the most frustrating experiences of my life. And it's all because EA and their scammy microtransactions. So when I see how proud they are of the story mode implemented in their latest FIFA game and all the money they're pouring into their yearly lineup of low-quality sports games, I think I'm deservedly a little bitter.

So naturally, about half of their E3 conference was sports. Sports that I just don't care about, so by extension at least half of this show was stupid. However, they did make a point to say Respawn gained a brain and Titanfall 2 will be shipping with an actual single-player campaign this time around. I haven't bought a Call of Duty game in a while, but as far as I can tell those games haven't had nearly the innovations in parkour mechanics that the original Titanfall brought. Oh yeah, and mechs. I love mechs and so should you. If they're actually going to put money into that single player campaign I'll eat that game up, but since it's EA I'm sure it'll be stupid.

Speaking of stupid, Battlefield 1 is a stupid title. Why not Battlefield 1919 or something? It fits more in line with Battlefield's past naming scheme and doesn't look dumb. Pass.

Mass Effect 3 was the closest I ever want to get to having a crap taken on my chest, and even then I can tell you I wanted the experience to end as soon as possible. Terrible partners, RPG elements all but stripped away, very little exploration, and the most contrived plot twist to crop up in modern science fiction since LOST made for a game that can eternally burn in a dumpster fire. However, something about Mass Effect Andromeda piqued my interest. The returning premise of humanity being the new species among alien life, a concept almost entirely thrown out with the second game, could make for an interesting conflict. Moreover, unexplored worlds and exploration featuring the series whipping boy, the Mako, convinced me that maybe Bioware isn't entirely dead. I mean, it's been dead since Dragon Age II, but maybe this will be a return to form. Doubt it, but I'm optimistic.

Star Wars, because of course. A sequel to Battlefront was announced before the first game had its DLC finished, and I would wager it'll end up being either an annual series or take turns with Battlefield for EA's premiere cash grab. But wait--Amy Hennig and Jade Raymond are both working on a third-person action game with Visceral? Teasing us with Mos Eisley, too? Guys, I don't want to make this statement too early but my eye is very keenly focused on this new game. I don't care at all about any of this other crap, just please let me see much more of Visceral's Star Wars. It's the most I've been hyped about the series since 1313 was unfairly canned.

Wrapping the show up, EA announced several games being the focus of a charity drive. That's cool, I'm sure it'll be very helpful to the charities involved considering EA's player base. Other than that, EA announced EA Originals, an Indie development platform that reeks of following a trend. I'd love to see EA throwing open its massive coffers to support independent development, but you'll excuse me if I'm reticent of their good will considering all the developers they've bought only to shut their doors when sales were low.

Overall the games shown gave me a little bit of hope for EA, but with all the sports and prior knowledge of their business practices I have to wonder how much they'll actually deliver.

Bethesda

Someone once told me Skyrim is the best Action RPG of all time, and I laughed at him so hard he turned into a tree. Like EA, I don't care for the direction Bethesda's flagship series are taking; I still haven't picked up Fallout 4 and I don't particularly care to, either. This isn't a review of Bethesda games, but I wanted to make it clear that I didn't come into this show with any interest in Elder Scrolls or Nu-Fallout.

While Dishonored 2 shows promise, I never cared to finish the original game. It seems interesting and much better than the new Thief game as a successor to that series--although that's still not saying much. Hearing that this game will come with a voucher for a digital copy of the original game perked me right up though, so I might just pick this one up if only to get a two-game experience out of it. If it's exclusive to the Collector's Edition, which I'm sure it probably is, then there goes my interest.

Prey is about what I expected from the reveal, if only for the fact that it's a reboot. The original Prey came out years ago and dropping a sequel to a sleeper hit like that seems like a bad idea, so merely rebooting it and retooling gameplay ideas from the canned sequel might just be the way to go. I like the premise and setting, but then I also liked the original game. However, we got no gameplay out of it unless you consider "cinematic" representations to be gameplay. I need to see more, but it has potential.

I don't care at all about Fallout, but I'm a bit disappointed in the direction for Quake: Champions. I was hoping for another glorious reboot like Wolfenstein and Doom, and if this turns out to simply be a hero-based arena shooter a la Team Fortress 2 or Overwatch then I just don't care. I also don't care about Elder Scrolls Online or its card game, and Skyrim Special Edition is the most obvious remaster in history. That said, I lost interest in the original release so I might pick this one up. It's just a prettier version of the game on PC with mod support, but that might be alright. So long as it's at a reasonable price, at least. Then again I got bored of it so quickly that I can see it happening this time around as well.

Finally, I'm disappointed that Doom had no Single Player content confirmed, but I'm glad they're opening Snapmap to be more like custom .wads from the original games. It'll give players plenty to do for some time in the future, so let us have it.

Overall, I went into Bethesda's conference with my hopes very low and came away with a bit of information that I didn't entirely hate. The remastered games are annoying, but Prey and Snapmap options are very welcome.

Stay tuned this week for my feelings on the rest of the conferences!