Ocarina of Time 3D
The first of Nintendo's 3D Zelda fix-ups and arguably the best, Ocarina of Time 3D fixes many issues of the original while retaining the timeless feel of the Nintendo 64 release. Many of the main character models have been completely revamped, although a negative consequence of this is that many NPC models look badly dated in comparison. Don't let this defer you, though: Ocarina of Time is the game which defined 3D gaming for many people and it is as good today as it was then. The game also implements many improvements seen in later games, a notable example being that the player can now assign the two boot items to a quick select. The touch screen allows for more items to be assigned to buttons than before; as an added bonus, the ocarina has its own dedicated slot. Including this, the player is allowed five items to be equipped at once compared to the original's three. When using the ocarina players are also able to take a look at all the songs collected so far, saving time for those who don't feel like memorizing the buttons. And, most important of all, the framerate has been improved from capped 20 frames per second to a solid 30. If you have a chance to play any version of Ocarina, this is it. If you have a 3DS, this game is essential.
You might want to take note of two specific complaints some players have with this release. I personally don't see these as issues, but it's enough for others to view as detracting from the original. The first criticism is aimed at the new lighting system present across the entire game. Some believe the new lighting detracts from the atmosphere of the original; while I agree somewhat, I don't know that it's as big a deal as is presented. This isn't Silent Hill, the brown fog in many areas of Ocarina is simply a relic of low draw distances and, personally, I didn't even notice it was gone until someone pointed it out. Another complaint is that the Gamecube version's Master Quest mode has been toned down dramatically, although I would argue that it is a bit less frustrating while still presenting a better challenge than the original game. The new Master Quest flips the entire world similar to Twilight Princess on the Wii, and this is going to come up a bit later but in all honesty, just trying to go through Ocarina in a flipped version of what I've grown used to for two decades now is a challenge of its own. Given that these are the only two complaints I can think of and how heavily subjective they are, I don't think many people are going to mind.
The Wind Waker HD
The Wind Waker HD is the second of Nintendo's remasters of 3D Zelda games, this time on the Wii U. Like Ocarina this HD re-release presents substantial improvements over the original with a few caveats. Wind Waker was always one of the more contentious games of the series; while I personally believe it is easily the best 3D Zelda, many were put off by the games cel-shaded art style, proving once and for all that style can be wasted on the masses. This version of the game offers improvements of its own that are equally as massive as changing boots to quick items in Ocarina of Time 3D: the player can now buy a sail that dramatically increases speed while sailing from island to island while cutting out the need to change directions of the wind, although this trivializes some timed events that require precise sailing. The infamous Triforce hunt at the end of the game has been massively overhauled, giving a far better and less time-consuming experience than the original. As an added bonus, Nintendo even fixed the original game's inverted camera. I hate inverted cameras and you should too.
Like Ocarina, Wind Waker HD "corrects" the visuals of the original release, although this time I'm not quite as enamored with the visuals as I was with Ocarina of Time 3D. The original's distinct, flat cel-shading has been replaced with a global, realistic lighting system that is a bit less appealing than the original. HD Bloom effects are in place and it's some of the most egregious use of this lighting that I've ever seen, even worse than the Xbox 360 version of The Elders Scrolls IV: Oblivion. However, this is a heavily subjective complaint and given all the improvements, it's not worth it to look over this version. I have to admit though, unlike Ocarina 3D not much has been done in terms of framerate; in fact, in some areas framerate is dramatically worse as visual effects begin filling the screen. The original wasn't perfect either, but given that so much work was put into this game I'm surprised Nintendo didn't try a bit harder to touch up the framerate. All in all though, if you haven't picked up Wind Waker this, like Ocarina 3D, is the version to get.
Majora's Mask 3D
Here we have a game that's not quite as impressive as the rest, and while I'd also say this game is improved over the original it's not by very much. Majora's Mask 3D adds several new features, such as a much streamlined Bomber's Notebook which makes many of the game's sidequests easier to handle--if you haven't played Majora's Mask before, this is definitely an improvement. Sidequests are the majority of the game, so being able to track them down with better frequency is a plus. This game also adds a tutorial stone like Skyward Sword, the rightfully-maligned most recent console game in the series. I used it myself for a few of the peskier hidden items in the game, but it's out of the way and you can avoid it completely if you want. Another improvement over the original is that the player can now save at any of the owl statues in the game; in the original these were presented as quick saves which were erased when you picked up the game again but in the 3DS release these statues are the primary method of saving, which is far better than having to reset to the first day every time you wanted to permanently save your file. The updates from Ocarina 3D are all present, and if you're playing with a New 3DS you can even use a brand new third-person camera.
With that comes a few complaints that are much more present here than in Ocarina 3D. First off, that game's lighting really does affect the atmosphere of Majora's Mask. Notably the tonally darkest game in the entire franchise, Majora's Mask is actually hurt by the inclusion of brighter colors. Fewer characters were given radical model overhauls as Ocarina 3D, which means you'll see far more dated characters than in that game. Majora's Mask 3D is something of a less creepy game than its original release, which is kind of a bummer for people who are only going to play this version. Boss fights are tweaked in very weird ways, especially the third dungeon's Gyorg. The third dungeon, as well as the area around it, show off two of the more annoying changes in the game: in the original release, the player could use ice arrows to create a makeshift bridge across bodies of water. It was kind of a novelty gimmick, but players (specifically speedrunners) could use that feature to skip huge portions of water-based puzzles. In the 3D remake, players can only create ice bridges on designated sparkling areas in water for seemingly no reason at all. An even more annoying change that has absolutely no bearing on the game at all is that Zora Link could hop above water like a dolphin--you can still do that, but only by using precious magic to speed up while swimming. Why was this even deemed worthy to tweak?
All of this and they didn't even include a Master Quest or Hero Mode--yeah, once you beat the base game that's it. For the rest of these releases to have one of these two additional modes (even Skyward Sword and the absolute perfection of A Link Between Worlds had Hero Mode!) and Majora's Mask 3D to be missing it is a disappointing oversight that harms the remaster's appeal. If these changes to the game seem like a drastic overhaul then take note that they are, and in many ways it's less impressive than the original. However, the improvements to framerate and ease of use might be all you're looking for, so please keep all that in mind when deciding on playing this or the original version. If you want the original, do keep in mind there's a fairly rare Gamecube disc and if you're too lazy for that and don't want to dig up a Nintendo 64, that version is also available on the Wii (not Wii U) Virtual Console. Of all the re-releases, this is the one you might want to seriously think about before deciding on a version.
Twilight Princess HD
The most recent release in the Zelda 3D touch-ups, Twilight Princess HD is something of an anomaly as it adds very little to the original game. If you have forgotten, the Wii version of Twilight Princess was flipped on its vertical axis, making Link left-handed--if you couldn't tell, this is an HD re-release of the Gamecube version with minimal improvements. Textures appear to have been reworked all over the place and it's nice to see Twilight Princess in its intended form and in widescreen, but compared to the other titles there aren't a whole lot of improvements. The Tears of Light moments in the game have been reduced, but that's not nearly the same as Wind Waker's Triforce hunt. The rupee wallet has been increased in size and the game doesn't patronizingly remind you rupee size every single time you load your file, nor does it make you close rupee chests if you can't hold anymore in your wallet. A new item has been added to streamline the Poe hunting sidequest in the game, if you're into that.
All that aside, the game's framerate isn't quite as stable as the Gamecube or Wii versions. Some areas in the game have notable dips, although they're typically only in areas with a large amount of fog. They're not as bad as some of the framerate problems seen in Wind Waker HD, but they're curiously still present. This game is simply a case of whether or not you really want to play Twilight Princess again, as it's not exactly the best game in the franchise--it's not the worst either, just very by-the-numbers. Like I said, a mediocre Zelda game is still a very phenomenal video game, so if you want your fix this is as good a game as any. If you have the original version or if you're a masochist who has grown used to the Wii controls, I don't think it's a necessary upgrade. With its new textures, though, you might notice just how jarring the cartoonish character designs are as opposed to the overwrought dark new Hyrule. Wind Waker might have a cartoon art style, but characters in Twilight Princess look like cartoon characters dropped into a Lord of the Rings knockoff and it's frankly a bit ugly. Should have just keep the Wind Waker style and told the naysayers to deal with it.
I personally think it's a better version simply due to the unobtrusive HD remastering (as opposed to Wind Waker HD) and that, curiously, I have never been able to play the game without severe audio crackling. Thankfully, that's not present here. I hinted at this when discussing the earlier games but Twilight Princess HD has its own Hero Mode; however, much like the game's design it heavily borrows from Ocarina of Time in this respect. This game's Hero Mode is vertically flipped, so if you're used to the Wii version or if you want a challenge then it's available from the beginning. There's also some meaningless amiibo support, although the Ganondorf amiibo allows you to take double damage if you really want a challenge. The thing is, so little has been changed here that I would only recommend it for people who had gripes with technical issues of the Gamecube release--if you're fine with that version, this isn't going to do much for you. Unless you're picky about fine details, you can take this one or leave it.
The Verdict(s)
Nintendo has painstakingly tweaked every single entry in the series, although in some places they fixed what wasn't broken or went backwards in some respects. Ocarina of Time 3D and Wind Waker HD are dramatic improvements to games that were great to begin with, but Majora's Mask 3D trades nearly every positive for minor, though persistent, annoyances. Twilight Princess HD adds almost nothing to a game that really needed a few ounces of personality that would require a complete overhaul. Each case is different and almost all of them take away something from the original release, but Nintendo did their best with what they had and if want to revisit these amazing games or haven't played any of the originals, I'd say the remastered versions are the way to go.